The Games

Twelve ways to lose an evening at the board — every one of them scored for you, dart by dart. Count-Up and Baseball just joined the board; everything else has been racking up games since the first build.

New in 2.2

Two games joined the card wall: Count-Up, the plain count every scorer knows, and Baseball, the pub innings classic — complete with the 7th-inning catch.

RoundhouseDarts

Nine rounds, descending. Miss the board three times and your total is halved. The signature game.

Rules and how to play

Cricket

Close 20 down to 15 plus the bull, then score on whatever your opponent hasn't closed.

Rules and how to play

501

Race from 501 to exactly zero and finish on a double. The classic.

Rules and how to play

301 (Double In)

Same race, shorter track — but nothing counts until you open with a double.

Rules and how to play

Around the Clock

Hit 1 through 20 in order, then the bull. First to finish the sequence wins.

Rules and how to play

Last Call

Seven glasses drain as you score them. The bell round doubles your hit and spills your miss.

Rules and how to play

Shanghai

One target per round. Land single, double and triple of it in one turn for an instant win.

Rules and how to play

The Gauge

Every scoring dart raises your gauge. Bank big, vent small, and never blow the valve.

Rules and how to play

Roundhouse

A wheel of twenty segments turns each round. Bank the lit wedge or steal from the leader.

Rules and how to play

Killer

Claim a number, earn your double, take lives. Last player standing wins.

Rules and how to play

Count-Up

Eight rounds of plain counting. Every dart banks its value. The honest measure of a player.

Rules and how to play

Baseball

Nine innings on the low wedges plus the bull. Runs are your multiplier; the seventh inning bites.

Rules and how to play